use mlua::prelude::*; use std::sync::{Arc, Mutex}; use tiktoken_rs::{get_bpe_from_model, CoreBPE}; use tokenizers::Tokenizer; struct Tiktoken { bpe: CoreBPE, } impl Tiktoken { fn new(model: &str) -> Self { let bpe = get_bpe_from_model(model).unwrap(); Tiktoken { bpe } } fn encode(&self, text: &str) -> (Vec, usize, usize) { let tokens = self.bpe.encode_with_special_tokens(text); let num_tokens = tokens.len(); let num_chars = text.chars().count(); (tokens, num_tokens, num_chars) } } struct HuggingFaceTokenizer { tokenizer: Tokenizer, } impl HuggingFaceTokenizer { fn new(model: &str) -> Self { let tokenizer = Tokenizer::from_pretrained(model, None).unwrap(); HuggingFaceTokenizer { tokenizer } } fn encode(&self, text: &str) -> (Vec, usize, usize) { let encoding = self .tokenizer .encode(text, false) .map_err(LuaError::external) .unwrap(); let tokens: Vec = encoding.get_ids().iter().map(|x| *x as usize).collect(); let num_tokens = tokens.len(); let num_chars = encoding.get_offsets().last().unwrap().1; (tokens, num_tokens, num_chars) } } enum TokenizerType { Tiktoken(Tiktoken), HuggingFace(HuggingFaceTokenizer), } struct State { tokenizer: Mutex>, } impl State { fn new() -> Self { State { tokenizer: Mutex::new(None), } } } fn encode(state: &State, text: &str) -> LuaResult<(Vec, usize, usize)> { let tokenizer = state.tokenizer.lock().unwrap(); match tokenizer.as_ref() { Some(TokenizerType::Tiktoken(tokenizer)) => Ok(tokenizer.encode(text)), Some(TokenizerType::HuggingFace(tokenizer)) => Ok(tokenizer.encode(text)), None => Err(LuaError::RuntimeError( "Tokenizer not initialized".to_string(), )), } } fn from_pretrained(state: &State, model: &str) { let mut tokenizer_mutex = state.tokenizer.lock().unwrap(); *tokenizer_mutex = Some(match model { "gpt-4o" => TokenizerType::Tiktoken(Tiktoken::new(model)), _ => TokenizerType::HuggingFace(HuggingFaceTokenizer::new(model)), }); } #[mlua::lua_module] fn avante_tokenizers(lua: &Lua) -> LuaResult { let core = State::new(); let state = Arc::new(core); let state_clone = Arc::clone(&state); let exports = lua.create_table()?; exports.set( "from_pretrained", lua.create_function(move |_, model: String| { from_pretrained(&state, model.as_str()); Ok(()) })?, )?; exports.set( "encode", lua.create_function(move |_, text: String| encode(&state_clone, text.as_str()))?, )?; Ok(exports) }